WaxHeart
Animation WIP

In May of 2025, I started working with the WaxHeart team as a Maya Character Rigger and a part of the Animation Team. I’ve been able to learn a lot about the games industry, exporting, replacing and updating animations from Maya to Unity, as well as animating within Unity.

Here is a work-in-progress collection of animations that I have contributed so far.

This page is subject to change.

Models and rigs built by members of the WaxHeart team.
Information related to WaxHeart can be found here.